

Players who join a round will be placed as one of several roles at round start. This change was likely due to SCP-500's article mentioning that its pills were red.SCP:SL features around twenty (20) players who are attempting to survive and emerge victorious within a randomly generated underground facility, owned by the Foundation, an organization dedicated to the protection of humanity via securing and containing highly dangrous individuals, items, machines and similar classiifed as SCP's that are of a paranormal nature.As of v1.1.2, SCP-500's pill was changed to be fully red.SCP-500 and Painkillers share the same sound effect when used, with the only difference between them being the time at which the sound is played.It is one of the four SCP items that were added in the Megapatch II update.Property of the Chaos Insurgency: Liberate two or more SCP objects from the facility while escaping as a Class-D.Crisis Averted: Use SCP-500 when you're about to die.It can also be obtained by putting Adrenaline in SCP-914 on “fine” or any other medical items on “very fine.” Multiple instances of SCP-500 can spawn in one of the four to eight locked Bulletproof Locker №7, which are located in several locations throughout Light Containment Zone and Heavy Containment Zone.

SCP-500 also gives a regenerative effect with a duration of around 12 seconds, which heals approximately 36 HP. After it is consumed, SCP-500 will instantly fully heal the user's HP and remove the SCP-207, Concussed, Burned, Poisoned, and Deafened status effects. Upon use, the user must wait 1.2 seconds for it to be consumed. Despite extensive trials, all attempts at synthesizing more of what is thought to be the active ingredient of the pills have been unsuccessful." In-Game

One pill, when taken orally, effectively cures the subject of all diseases within two hours, exact time depending on the severity and amount of the subject's conditions. "SCP-500 is a small plastic can which at the time of writing contains forty-seven (47) red pills.
